SWAY
A man sets out to win back the woman he loves with a home-cooked dinner, a bottle of wine, and their song. What begins as a tender attempt at reconciliation slowly reveals that the distance between them is far greater than he's willing to see. A psychological horror about a devotion that refuses to end.
From a distance, it looks like love.SWAY
Every effect in this film is achieved in front of the lens: prosthetics, make-up and light, built and lit on the day. Nothing gets fixed afterwards, which is both the appeal and the exposure: it has to be right in the room, on the one day we have.
That day is what we are asking for help with.
See what the day costs
The whole budget is published line by line on the campaign page. We keep what we raise and we shoot either way. What the money decides is the scale, not whether it happens.
See the budget & back itTell me when it’s out
One email when the film is finished, and nothing else. Contributors get the link first either way.
A game demo set in the town, and a list to get through.
That teaser is the game demo, not the film. The grocery store in it is not the location we are filming in — it is built for the game, in the browser, with the low-poly grit of a late-nineties console: over-lit tube lighting, wobbling textures, fog where the aisles run out.
You get seven things on a list. Getting them means walking the whole shop, and the people behind the counters have plenty to say while you do. Not all of it adds up. It takes about ten minutes.
Play the demo- Controls
- WASD & mouseOr thumb-stick on a phone
- Runtime
- ~10 minSeven items, one route
- Plays on
- Desktop or phoneTouch controls built in